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Stefani Swiatkowski

UI/UX DESIGN • PRODUCT DESIGN • GAME DEV • ART

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A new user experience designed to teach, delight, and evangelize.

FIRST STEPS
Quest, Quest 2, Rift S
UE4

The ease and portability of the Quest would introduce a much larger audience to VR. A robust NUX experience needed to both wow VR veterans and teach new users how to enjoy an immersed virtual world.

As I’d learned with Bogo, user attention in VR is a tricky thing. Pacing and cues took an incredible amount of tuning; additional instruction had to be layered into steps that proved difficult. These only appeared if people seemed to be struggling to complete a given task, so veterans weren’t bogged down by minute instructions.

After many, many rounds of UXR, the tutorial was incredibly polished: players reported a high degree of confidence navigating VR.

An early storyboard for the First Steps experience.

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